Lands of Erdos is a High Fantasy setting with a dash of Science Fantasy (of the magipunk variety). The following are some of the most important concepts and themes that apply to the setting:
- Magic is a Science. On Erdos, mortals treat the research and use of magic not as an art or a mysterious gift, but as a special kind of science; a very dangerous, and often unpredictable form of science. Likewise, magic items are seen as extremely sophisticated pieces of high-technology—most of them from the ancient past. It is from this that Erdos gets its (pseudo)science fiction flavor.
- The World Is Ancient. Scholars have records that tell histories ranging as far back as more than 5 millennia, and yet civilizations have dotted the surface of the world since long before that time. Erdos’ history has shaped, and continues to shape the present of the world.
- Erdos used to be a Utopia. Or at least close to it. During the Age of the Varn, the people of Erdos enjoyed advances in magic that skyrocketed their quality of life to hitherto unmatched heights. Along with it came an unparalleled sophistication in philosophy and ideology. Unfortunately it all ended with the fantasy equivalent of World War III.
- The World is on its Way to Recovery. Over 1700 years have passed since the War of the Varn. Much of what was lost remains beyond the reach of the modern people, but a great deal has been recovered.
- If it exists in D&D, it has a place on Erdos. Some details might be altered to accommodate the setting, but most of the standard lore common to Dungeons & Dragons still has a place in Lands of Erdos, from the planes to the various demon princes and devil lords.